SCIEL Personality Directory in Clair Obsur: Expered 33

The SCIEL attacks with a dark element make it an important member of the team in the Clair Obsur: Expered 33. Not only that, but also it has great flexibility; It has the ability to cause damage across the compacts comparable to Gustave or Verso, supported by support based on rhythm and recovery that can make them an alternative to Lune when needed.
SCIEL preparation for success requires the balance of its SUN and MON cards during the fighting, and choosing the right time to launch its strongest attacks during the Twilight case. It can be prepared to be an effective member of the team or an unforgettable individual fighter, and its only real drawback is the limited diversity of the offensive elements.
How does the Foretell Foretell power work in Clair Obscur?
All SCIEL skills are either with SUN or Moon. Sun’s skills add layers from Foretell to the goal, while Moon skills consume the existing layers from Foretell to activate rewards. One enemy can own up to ten layers of Foretell simultaneously.
Foretell does nothing on its own; The layers are specially present to be consumed via Scient skills.
Sun and moon shipments
In addition, every time a skill uses a skill, you get a shipment of the right type on the right side of the screen. You get a bonus based on whether it has more than one SUN or Moon.
Shipments | Bonus |
SUN and Moon shipments are equal to zero | There is no reward. |
Sun shipments without shipments moon | SCIEL gets 1 AP for each Foretell layer that is consumed by Moon’s skill. |
Moon shipments without sun shipments | SCIEL gets 1 AP for each Foretell layer that is applied by Sun. |
Sun and Moon Shipping together (i.e. quantity) | Twilight: SCIEL causes 50% higher damage with all attacks, and the twice the amount of Foretell is applied using Sun skills. Each enemy can possess up to 20 Foretell layers. SCIEL stops the acquisition of shipments during Twilight, and the shipments are reset to zero after two floors. |
The goal with Sciael, then, is to balance the use of Sun and Moon to enter the Twilight condition, then use the additional damage and additional Foretell layers to make strong strikes and implement massive combs on the enemies. The extra acquired AP helps when SCIEL has more than one SUN or Moon shipments in keeping them strong during the battles, and also encourages you to maintain a balance between the two types of skills.
SCIEL tips
SCIEL has many multi -multiple compressors, so the high trait of Luck is very useful to it. The additional critical strike rate helps to enhance the strength of its damage more during the Twilight Case, and many of its skills get bonuses of critical strikes, which you will want to benefit from as much as possible.
Agility and Might are also two good options for Science, the faster its role comes, the more you can collect shipments and enter Twilight more quickly.
PICTOS and Lumina
SCIEL setting often depends on whether you want it within the basic team or as a backup; It is excellent in both cases thanks to its ability to self -treatment with skills like Harvest, but it is useful to improve its preparation in advance.
If you keep Scient on the main team, prepare it with Energizing Start so that you can carry out a strong opening strike; You will get AP points again from shipments and any Parry operations played by the roles. The Augmented First Strike also helps make the first blow more effective. Since the Scient defenses may be weak without a protective pichtos, its equipment with PowerFUL REVIVE or Luminas gives it benefit at death can make it more effective in supporting the team.
As a single fighter, prepare it with the Last Stand Luminas you get from Hidden Gestral Arena on the western side of the first island. All of these Luminas reinforce the characters who fight on their own, so if it is up to Science to save the situation, you will be fully equipped for that.
Skills
Preparing Scient skills does not depend much on its role, but you will likely switch some skills while moving between the front and backup. For example, Harvest provides a strong self -treatment, while Grim Harvest is less effective but it treats the entire team. Search Bond is great alongside characters like Lune and Maelle, who can prepare enemies with burning, but it is less useful when they are Scient alone.
At the very least, always make sure that there is at least one -cost skill of SUN and one of the MON type; Both Marking Card and Twilight Slash are two excellent options, and they allow you to start assembling charges even if you run out of SCIEL. Once you start, you will not have a problem with the highest -cost skills of its skills tree.
The Scient skills tree is divided into two halves, where Sun’s skills are on the side and skills of MON on the other side. Make sure the skill points are spent in the beginning so that Science can always reach Twilight easily during the fighting.
